import seltar.motion.*; Motion m; float Angle = random(TWO_PI), Strokeweight = 1; void setup() { size(200,200); m = new Motion(width/2,height/2); smooth(); background(0); } void draw() { if(mousePressed) background(0); Angle += radians(random(-5,5)); Strokeweight += random(-0.5,0.5); m.moveDir(Angle,random(1,6)); m.wrap(0,0,width,height); m.move(); stroke(255); strokeWeight(abs(Strokeweight)); line(m.getPX(),m.getPY(),m.getX(),m.getY()); }